
Games with this rating contain content that the ESRB believes is generally suitable for ages 17 and older. They can contain content higher in impact than the Everyone 10+ rating but not to the extent of the Mature (M) rating, such as moderate amounts of violence (including small amounts of blood), infrequent use of strong language or suggestive themes, sexual content, brief nudity, and crude humor. Games with this rating contain content that the ESRB believes is generally suitable for ages 13 and older.

They can contain content such as a greater amount of violence, mild language, crude humor, or suggestive content than the Everyone (E) rating. Games with this rating contain content that the ESRB believes is generally suitable for ages 10 and older. They can contain content such as infrequent use of “mild” cartoon-like violence, and mild language. Games with this rating contain content that the ESRB believes is generally suitable for all ages. The ESRB ratings include five general categories. (Other regions have other agencies.) The ratings are intended to inform parents about the subject matter of games. How can people know what kind of content is in video games? The “Entertainment Software Ratings Board” (ESRB) is a non-profit agency serving the region of North America that assigns ratings to video games based on their content. Similarly, video games can be used to help kids learn math or get physically fit, but they can also glorify sinful behavior. The content of the lyrics would determine if the song (music and lyrics) was sinful or not. If someone composed music for a song and one person wrote lyrics for it that glorifies God and another wrote lyrics for it that celebrated sin, the problem wouldn’t be in the music itself. The content of video games, like their storylines and images, determines whether or not they are sinful to play. Many popular games have content that is similar to a rated R movie, and some have more extreme content than that. The content of video games has changed a lot since then. In the early decades of the video game industry, games that didn’t have questionable content, like Pong and Pac-Man, dominated brick-and-mortar arcades and home television screens. How can people know what kind of content is in video games? See below Why are some video games inappropriate for Christians?
